Projects
A comprehensive collection of my work across branding, sound design, and multimedia production.
WÃO
Sandbox Media Visualization tool
WÃO is a standalone media visualizer app designed with a strong personality and a wide range of features. The project revolves around a circular experience, both visually and conceptually, reinterpreting the logic and aesthetics of classic media players. Rather than simply playing content, the app builds an aesthetic and sensory relationship with the user, where interface, motion, and system behavior become part of the project’s language. WOW works as an exploration of digital identity, interaction, and technological memory.
Visit Live Project Website →
UMBRA
Rick Owens skincare capsule line
Umbra is a speculative branding project based on a potential future line of Rick Owens, developed from the brand's personality and founding figures of Owens and Lamy. The project proposes a coherent and expanded brand concept, focused on a skincare product line. The proposal includes three exclusive product lines, each with its own inspiration, conceptual trajectory, and visual universe. Umbra explores how a brand can project itself into the future while maintaining a strong and consistent identity across all levels.
Watch on Vimeo: https://vimeo.com/1151403005
Credits: Giulia Masuello
Words
Interactive Public Art & Language Network
A public art initiative developed for the 2025 International Poetry Festival (Lisbon), dedicated to exploring artificial intelligence and human expression. The project investigates the dialogue between language and code, intuition and calculation, emotion and syntax in community. By framing expression as an interruption in automated communication, Words slows language down to the scale of the single word, questioning whether meaning can unfold outside technology's predictive tempo. Conceived as a live, interactive platform across connected urban displays, the project invites audiences to contribute single words that interact within a living linguistic network. The system generates connections between terms, revealing shifting constellations of meaning in real time. Over time, the installation evolves as a collective poem—words fade, reappear, and transform through algorithmic associations, making visible the fluid negotiation between human understanding and machine logic. Words provides a digital playground where the value of a single word becomes the most valuable asset, functioning as both an experiment in slowness and a collective re-education in attention for the 21st Century's landscape through the weight of words in Universal Literature and Poetry.
Credits: Isabelle Huang, Silvia Comelli, Gerard Mallandrich (ELISAVA)
Advanced Fog Machines
Ensayo Metamoderno sobre Capital Riesgo y Tiempo
A metamodern essay that starts from the idea that venture capital, as a contemporary form of hegemonic power, operates through imagination and time management, as well as speculation upon it. The text analyzes the cult behind these collective orientations towards uncertainty and all the moral burden that favors the very future they project. It addresses temporal regimes, cosmotechnics, and narratives that not only anticipate the future but reorder it in the name of a hypothetical negation. As material and discursive practice, it is a sociological and philosophical article examining contemporary power structures.
Image concept assembled by IRAETA
Credits: Andreu Belsunces (ELISAVA)
Pensamiento Científico
Mitos de la Historia
A documentary report discussing a notorious myth in historiography: the attribution of merit or meritorious categories to individual figures in history, including female figures such as Trótula de Salerno and the female presence in scholasticism. The conclusion argues that historiography cannot be eclipsed; otherwise, believing in the genius or exclusivity of individuals—or of women who have belonged to exceptionality—prevents us from seeing beyond a global and constant presence of women in history. The project questions how the ideological monopolization of historical merits under exceptional conditions does not favor the understanding of a continuous female presence.
Watch on Vimeo: https://vimeo.com/1151400407
Rousseau y la Botánica
Ensayo Histórico-Filosófico
A historical-philosophical essay relating both biographical facets of Jean-Jacques Rousseau: as philosopher, thinker, and author, and as botanist. The text seeks to find the synthesis between these two sides and his pedagogical faculty, exploring how all this influences his work and what we preserve of it. It investigates the intersection between his philosophical thought and his botanical practice, revealing how both dimensions interweave in his intellectual legacy.
La Vestimenta Medieval
Artículo de Investigación Historiográfica
An extensive specialized article investigating the subject of clothing with special interest in its evolution from the 10th-11th centuries through the Late Middle Ages. The text analyzes patterns, how fashion could be intuited at that time, and studies clothing not only at a descriptive level but in its purpose and nature. It especially examines the importance of fabrics, manufacture, and the circumstances under which one could dress. It is a historiographical research text that delves into the material, social, and cultural aspects of medieval dress.
Élitro
Atmospheric Short Film on Digital Manipulation
"Élitro" (2020) is a tense, atmospheric short film about catfishing and the subtle forms of emotional manipulation that take root in the most unexpected corners of the internet such as abandoned forums, anonymous chats, and online gaming communities. Rather than focusing on deception as spectacle, the film explores how loneliness and the fluidity of virtual personas create spaces where intimacy becomes a tool for leverage and control. Its title evokes a layered duality: in biology, "élitro" refers to the protective shell of certain insects, while in chess it also signifies an opponent in Spanish, reducing human complexity to a cold exercise in rational strategy. Through its sparse visuals and hypnotic rhythm, the film reflects on how connection, desire, and power intertwine when the search for belonging turns transactional.
Watch on Vimeo: https://vimeo.com/1151349214
WAG
Wwise Adventure Game
Wise Adventure Game is a video game developed by the Wwise team, conceived as an open sound-design playground for video games. The project functions as a complete environment where sound actively shapes the gameplay experience rather than simply accompanying the visuals. The project is now fully sound-designed using a wide range of foley and sound design techniques I developed, integrating interactive and spatial sound effects. The system works with 360 degrees sound, dynamic triggers, and reactive audio events, offering a clear understanding of how real-time audio integration operates within a game engine. This project allowed me to gain a solid and practical understanding of the workflows between sound design, middleware, and game engines, as well as the relationship between action, space, and sound.
What Have We Really Left Behind?
¿Qué hemos dejado atrás? La cultura digital a través de la Escuela de Frankfurt
What Have We Really Left Behind? is a large academic article, initially developed as a Bachelor’s Thesis and later expanded into an independent research project. The text explores digital culture through one of the most influential pillars of contemporary philosophy: the Frankfurt School, in dialogue with postmodern critique. The research is structured around questions concerning change, continuity, and rupture, examining the persistence of critical frameworks in the context of digital culture, the Internet, and new technological mediations. The project embraces unresolved tensions rather than definitive conclusions.
Credits: Sonia Arribas (Pompeu Fabra University)