Projects

A comprehensive collection of my work across branding, sound design, and multimedia production.

WÃO

WÃO

Sandbox Media Visualization tool

Standalone app · Branding · Code Art

WÃO is a standalone media visualizer app designed with a strong personality and a wide range of features. The project revolves around a circular experience, both visually and conceptually, reinterpreting the logic and aesthetics of classic media players. Rather than simply playing content, the app builds an aesthetic and sensory relationship with the user, where interface, motion, and system behavior become part of the project’s language. WOW works as an exploration of digital identity, interaction, and technological memory.

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HTML JavaScript Visual Studio Code
UMBRA

UMBRA

Rick Owens skincare capsule line

Branding · Speculative branding project

Umbra is a speculative branding project based on a potential future line of Rick Owens, developed from the brand's personality and founding figures of Owens and Lamy. The project proposes a coherent and expanded brand concept, focused on a skincare product line. The proposal includes three exclusive product lines, each with its own inspiration, conceptual trajectory, and visual universe. Umbra explores how a brand can project itself into the future while maintaining a strong and consistent identity across all levels.

Adobe Firefly Figma Blender (3D)

Credits: Giulia Masuello

WORDS

Words

Interactive Public Art & Language Network

Public Art · Interactive Installation · AI & Poetry

A public art initiative developed for the 2025 International Poetry Festival (Lisbon), dedicated to exploring artificial intelligence and human expression. The project investigates the dialogue between language and code, intuition and calculation, emotion and syntax in community. By framing expression as an interruption in automated communication, Words slows language down to the scale of the single word, questioning whether meaning can unfold outside technology's predictive tempo. Conceived as a live, interactive platform across connected urban displays, the project invites audiences to contribute single words that interact within a living linguistic network. The system generates connections between terms, revealing shifting constellations of meaning in real time. Over time, the installation evolves as a collective poem—words fade, reappear, and transform through algorithmic associations, making visible the fluid negotiation between human understanding and machine logic. Words provides a digital playground where the value of a single word becomes the most valuable asset, functioning as both an experiment in slowness and a collective re-education in attention for the 21st Century's landscape through the weight of words in Universal Literature and Poetry.

QR Code for Words Project
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Interactive Installation AI & Poetry Digital Art

Credits: Isabelle Huang, Silvia Comelli, Gerard Mallandrich (ELISAVA)

Advanced Fog Machines

Advanced Fog Machines

Ensayo Metamoderno sobre Capital Riesgo y Tiempo

Essay · Philosophy · Sociology · Political Economy

A metamodern essay that starts from the idea that venture capital, as a contemporary form of hegemonic power, operates through imagination and time management, as well as speculation upon it. The text analyzes the cult behind these collective orientations towards uncertainty and all the moral burden that favors the very future they project. It addresses temporal regimes, cosmotechnics, and narratives that not only anticipate the future but reorder it in the name of a hypothetical negation. As material and discursive practice, it is a sociological and philosophical article examining contemporary power structures.

Essay Philosophy Sociology Political Economy

Image concept assembled by IRAETA

Credits: Andreu Belsunces (ELISAVA)

Pensamiento Científico

Pensamiento Científico

Mitos de la Historia

Documentary · Historical Research · Historiography

A documentary report discussing a notorious myth in historiography: the attribution of merit or meritorious categories to individual figures in history, including female figures such as Trótula de Salerno and the female presence in scholasticism. The conclusion argues that historiography cannot be eclipsed; otherwise, believing in the genius or exclusivity of individuals—or of women who have belonged to exceptionality—prevents us from seeing beyond a global and constant presence of women in history. The project questions how the ideological monopolization of historical merits under exceptional conditions does not favor the understanding of a continuous female presence.

Documentary Historical Research Historiography
Rousseau y la Botánica

Rousseau y la Botánica

Ensayo Histórico-Filosófico

Essay · Philosophy · History · Biography

A historical-philosophical essay relating both biographical facets of Jean-Jacques Rousseau: as philosopher, thinker, and author, and as botanist. The text seeks to find the synthesis between these two sides and his pedagogical faculty, exploring how all this influences his work and what we preserve of it. It investigates the intersection between his philosophical thought and his botanical practice, revealing how both dimensions interweave in his intellectual legacy.

Essay Philosophy History Biography
La Vestimenta Medieval

La Vestimenta Medieval

Artículo de Investigación Historiográfica

Essay · Medieval History · Fashion History

An extensive specialized article investigating the subject of clothing with special interest in its evolution from the 10th-11th centuries through the Late Middle Ages. The text analyzes patterns, how fashion could be intuited at that time, and studies clothing not only at a descriptive level but in its purpose and nature. It especially examines the importance of fabrics, manufacture, and the circumstances under which one could dress. It is a historiographical research text that delves into the material, social, and cultural aspects of medieval dress.

Essay Medieval History Fashion History
ÉLITRO

Élitro

Atmospheric Short Film on Digital Manipulation

Short Film · Psychological Thriller · Internet Culture

"Élitro" (2020) is a tense, atmospheric short film about catfishing and the subtle forms of emotional manipulation that take root in the most unexpected corners of the internet such as abandoned forums, anonymous chats, and online gaming communities. Rather than focusing on deception as spectacle, the film explores how loneliness and the fluidity of virtual personas create spaces where intimacy becomes a tool for leverage and control. Its title evokes a layered duality: in biology, "élitro" refers to the protective shell of certain insects, while in chess it also signifies an opponent in Spanish, reducing human complexity to a cold exercise in rational strategy. Through its sparse visuals and hypnotic rhythm, the film reflects on how connection, desire, and power intertwine when the search for belonging turns transactional.

Filmmaking Video Editing Screenplay
WAG

WAG

Wwise Adventure Game

Sound integration · Interactive sound in videogames

Wise Adventure Game is a video game developed by the Wwise team, conceived as an open sound-design playground for video games. The project functions as a complete environment where sound actively shapes the gameplay experience rather than simply accompanying the visuals. The project is now fully sound-designed using a wide range of foley and sound design techniques I developed, integrating interactive and spatial sound effects. The system works with 360 degrees sound, dynamic triggers, and reactive audio events, offering a clear understanding of how real-time audio integration operates within a game engine. This project allowed me to gain a solid and practical understanding of the workflows between sound design, middleware, and game engines, as well as the relationship between action, space, and sound.

Wwise FMOD Unity Unreal Engine
What Have We Really Left Behind?

What Have We Really Left Behind?

¿Qué hemos dejado atrás? La cultura digital a través de la Escuela de Frankfurt

Academic article · Critical theory

What Have We Really Left Behind? is a large academic article, initially developed as a Bachelor’s Thesis and later expanded into an independent research project. The text explores digital culture through one of the most influential pillars of contemporary philosophy: the Frankfurt School, in dialogue with postmodern critique. The research is structured around questions concerning change, continuity, and rupture, examining the persistence of critical frameworks in the context of digital culture, the Internet, and new technological mediations. The project embraces unresolved tensions rather than definitive conclusions.

Academic research Critical writing

Credits: Sonia Arribas (Pompeu Fabra University)